Showing posts with label rant. Show all posts
Showing posts with label rant. Show all posts

8/17/2009

Bye Bye AvaLine

Ok I been busy, sorry, but time to rant a little, my google reader gave me a post by Taka Linden, on the official blog, that that look to have pulled back, so I keep is all here, the knowledge base articles are still published thou.


Bye bye beta! AvaLine: Dial an Avatar is now available to all avatars
from Second Life Blogs : Blog List - All Communities by taka@lindenlab.com
Hi. I'm Taka Linden, the new product+business manager of communication services in Second Life. Before joining Linden Lab just over two months ago, in various capacities I've managed the development and marketing of mobile phones, voice-driven web services, and performance analysis tools for supercomputers. I'm thrilled to be part of the Second Life community, and look forward to developing lots of neat and useful stuff.

Half of the fun of this job is planning new bells and whistles -- and the other half is bringing them to life. So today, I am pleased to announce that AvaLine: Dial an Avatar has completed its beta program and is now online and ready for subscribers.

With an AvaLine, a Resident can receive calls from anywhere in the world, while inworld. AvaLine beta users, for example, found a number of inventive ways to incorporate real-world phone calls into their inworld experiences:

* keeping in touch with friends and loved ones
* taking calls while staying immersed in the inworld experience (e.g., no independent apps to manage, handsets to juggle, etc.)
* providing business associates an easy and cost-effective way to communicate
* giving social contacts a discrete way to connect
* reducing or avoiding long-distance telephony charges

How to use an AvaLine
To talk with a Resident, a caller simply dials a nearby local access number (available in more than 40 international cities), and enters the Resident's personal connection code. If the Resident is online and accepts the call, the two parties can begin talking immediately, just as on a regular phone call or inworld voice chat. If the Resident is not inworld or declines the call, the caller may leave a voicemail message that the Resident will receive as an email attachment. The caller pays only what's required to connect to the local number, and the Resident pays only the flat-rate AvaLine subscription fee, regardless of the geographic distance between the parties, the number of calls received, or the number of minutes used.

How to get an AvaLine
Go to secondlife.com/avaline and log in. Click the 'Manage Your AvaLine' button, and select the service and billing frequency you desire. The system will generate a personal connection code for you, and you can begin accepting calls immediately. To aid busy communicators who engage with multiple groups who don't mix, you can subscribe to as many AvaLine connection codes as you require. Each connection code costs L$ 1500 if billed monthly, or L$ 1200 if billed annually (as a once-a-year payment of L$ 14,400).

How to get voicemail
As part of the AvaLine launch we're offering free voicemail for the rest of 2009! Voicemail setup is quick and easy -- just go to secondlife.com/avaline, click the 'Manage Your Voicemail' button, type in your email address and make sure the 'enable' box is checked, and click 'Apply'.

How to keep an AvaLine code from the beta program
Log in to the Second Life Support Portal, open an 'AvaLine Beta Migration Ticket', and fill in all the fields that begin with "AvaLine." On 1 September 2009 we will keep your connection code in place as we convert your account to a standard subscription with billing recurring in the frequency you select.
HulaBear.png


Introductory offer
To kick off the full launch of AvaLine: Dial an Avatar, until 31 August 2009 we're offering the following promotions:

* first month free
* free voicemail for the rest of 2009
* exclusive ***hula-dancing*** Linden bear for the first 500 subscribers

Your voice
As Joe mentioned when he kicked off the beta program in May, AvaLine: Dial an Avatar is the first of many new services we'll be rolling out in the next several months, and we would very much like your feedback and suggestions:

* How do you use AvaLine: Dial an Avatar?
* What else do you wish you could do with your AvaLine?
* What is your biggest communications challenge in or related to Second Life?
* What is your favorite way to communicate? (e.g., voice on phone, SMS, voice on computer, IM, email, etc.)

Please add your comments to this thread -- I look forward to hearing from you!


Taka Linden


Lets look at the questions:

* How do you use AvaLine: Dial an Avatar?
Probalt not at all, well my avatar is not RL, I will not give out privacy information to anyone, I don't use voice.

* What else do you wish you could do with your AvaLine?
Not sure i can see any real used for the old phone system, who outside SL do i really like to talk to? Well as my avatar I mean.

* What is your biggest communications challenge in or related to Second Life?
Getting group chat to work, look att the Emerald Gang they even added IRC in world to work around your not working group chat, groups been borked for years, we need more than 25, we need working chat, we need working massages. We need not to get delivery crapped when away a day or two.

* What is your favorite way to communicate?
IM, text chat, it's quick and also time independent, Don't interupt my RL, people in my RL don't get disturbed, I can look away two minutes and not miss it, I get a log of what was said. Texting text messages rawk......

9/03/2008

The Verdict: SL5B was "Broadly Offensive"


Nadine Virgo
Originally uploaded by Nadine Nozaki
It took me sometime to get this blog post out, why I been angry, disappointed, disturbed by RL and SL. Monday getting into my google reader i notice a post by Loki. I can't understand but Linden labs thinks this image is "Violation: Community Standards: Broadly Offensive Content or Conduct". I definitely is against any kind of child pornography, but to see this image as this is just plain stupid. It's a nice clean part of a set, avatar zodiac. It was on the SL5B. As you all know that event was the hardest ever in looking for "bad stuff". An event where Stephen Venkman's image got refused for showing a family. With this hard stance Loki got his nice avatar zodiac displayed on SL5B. Given Linden Labs know history, like last years burning man, and nipple gate. One should think a image passing there test at SL5B should be ok and one should have no fear of it being broadly offensive.

One of the exhibits from SL5B was so good that the cannery decided to prolong it and have it displayed there. It's been on display there a month then one person thinks maybe this is offensive. Loki appealed against the request to take his art down and Harry Linden found that the SL5B comity make SL5B an "Broadly Offensive" event. NVN talked to Scott Jennings about what the lindens should do in his opinion to make SL better. One of the three points was clan up mainland, and I agree SL needs to be cleaned up. Putting down time and resource on that would definitely been a better choose that on this clean up. Putting some time into cleaning up copyright stuff, would have been good. Some time talking internal and making the rules TOS clear would be nice. I personally don't use mainland, why because the landlord there don't care. On my private island k have a caring landlord, that makes stuff look good, it's that easy.

4/07/2008

Petition to Linden Labs

Jacek Antonelli's Foot-on-Mouth logo
Jacek Antonelli’s Mouth in
Foot logo is used under a
Creative Commons Attribution License.
Gwen started a petition to make Linden Labs, change there new trademark rules back to be close to the old fan site rules again. There are many worrying sign now in the virtual world. The former rules encouraged users to make use of names like coolsecondlife.com now suddenly we have 90 days to change. Linden labs have to start listening to us residents now, when you actions make good talented people like Nicholaz give up on you, it's a really bad sign. Please Lindens listen to us, we love second life and we love to stay with you. Please!

Here is Gwen Petition in full text, and I can sign on it as well, Nadine Nozaki, Second life resident.

Introduction


Linden Research Inc., a company incorporated in Delaware, United States of America (”Linden”), doing business as Linden Lab®, developers of the Second Life® virtual world platform, owners of not only the Second Life® registered trademark (in the US, Europe, and other countries), and the eye-on-hand logo, but also of several recently registered trademarks (including, but not exclusive, to the words “SL”, “SL Grid”, “Second Life Grid”, “2nd Life”, etc.), has launched, in May 2004, the “Second Life® Fansite Toolkit”, which was later reinforced with referral programmes like “Viva La Evolution”, to positively encourage the widespread use of Linden’s trademarks, so long as it was quite clearly displayed that no infringement was intended, and a disclaimer to non-affiliation to Linden.
A direct quotation of the previous accepted use includes the following paragraph:

USE OF SECOND LIFE MARKS
While you are in full compliance with the usage guidelines described here, you may use the “Second Life” name on your website, as well as the related logos and graphics available at Toolkit, solely in the form described there. Additionally, you may use screenshots from Second Life to the extent that Linden Lab has the right to authorize use of the content within such screenshot, including screenshots of Linden in-world objects and Linden avatars, subject to these usage guidelines.

The full text of the acceptable use of Linden’s trademarks is published here. Three versions of the Fansite Toolkit were distributed by Linden, which included banners, logos, and a set of images, as well as a PDF encouraging their dissemination (the link is not available any more).


Under these gentle terms, users of the Second Life® platform have set up dozens of thousands of websites, blogs, forums, 3rd party services (both inside the Second Life® environment or on the World-Wide Web). The intended purpose of the “Fansite Toolkit” was not only accomplished, but overwhelmingly effective. From about 10,000 registered users in May 2004, the number of registrations climbed to over 13 million users in March 2008, and the growth continues — as well as the growth in the number of fansites related to the Second Life® environment. A quick search on Google comparing the number of times “Second Life” is referred on Linden’s own sites (9000+ results) compared to what the non-Linden sites (24 million results) shows quite clearly that the promotion and marketing of “Second Life” as a Linden product is, by far, being done outside Linden’s own feeble efforts — as it was intended.
The terms of the “Fansite Toolkit” enabled furthermore a small startup company in San Francisco, without any advertising, promotion, or little public relations in 2004, to create one of the most effectively known technologies on the Internet, enjoying raving press reviews in late 2006, and, since then, a product and an environment that cannot be further ignored by the mainstream. Like it or hate it, the Second Life® virtual world is now part of the Internet’s history. All this was achieved thanks to the huge community of very enthusiastic users of Linden’s platform, who have promoted its use way beyond Linden’s own ability to market their own product.

“Genericide”


The secret of Second Life®’s success was, however, accompanied by an adaptation of the word to describe not only Linden’s product, but a new concept that did not exist before: a community of users that generate content in a shared environment, using Linden’s tools and Linden-managed computer servers to provide an interconnected grid where this content can exist. The usage of “Second Life” was never strictly associated with the client software (the 3D viewer installed on users’ computers), the server software (running on Linden’s servers), or the communication protocol (which, until recently, was even unnamed). Rather, “Second Life” was employed, for the past four years, to describe all the above together as a technology empowering user-created content in a virtual world environment using Linden’s technology. The subtle difference has, however, huge implications. “Second Life”, as employed on the 24 million links stored by Google,(ref) describes not patented software (the Second Life® client is, indeed, free and open source) nor a “technology”, but an “environment”, a “virtual world”.
The situation is very analogous to the usage of the terms “World-Wide Web” or “Internet” (the latter having at some point been trademarked by Microsoft around 1995, with little success), both describing a certain use of several technologies, hardware, software, and telecommunications, but where no definite claim can be made on the resulting environment created by a community of users. Derivative words like “Internet Service Provider” or “Web consultant” are popularly used. The difference between those two terms is that no organisation currently managed to secure a claim to those names.

But further examples are also common, where registered trademarks have been adopted by a community of users generating content for their platforms. Thousands of sites and technologies have used the term “Mac” in their names, or even “Windows” (clear cases where the respective owners, Apple and Microsoft, have indeed solidly claimed their registered trademarks). “Mac” and “Windows” fansites abound and help the promotion of these technologies and platforms. The difference, in those two cases, is that the popularity of those technologies was heavily promoted by their owners through massive advertising and public relations. And still both companies “allow” the widespread use of their trademarked names in 3rd party websites, fansites, service providers, or even products!

Second Life®, by contrast, never enjoyed the same level of promotion by Linden. It relied on the “Fansite Toolkit” as the primary — and most successful! — way of “viral marketing”, effectively crowdsourcing the co-promotion of the Second Life® virtual world by its users. And these, obviously, were very eager to do so — since all participants in the virtual world, Linden and their users, benefit tremendously from this cooperative promotion. “Your World, Your Imagination”, Linden’s motto for their Second Life® virtual world platform, was taken to an extreme, and perhaps unprecedented, level in the history of technology dissemination.
Linden, however, now fears (probably very correctly) that the usage of Second Life® might fall under “genericide“.

Recent developments


Possibly advised by their legal advisers, Linden announced here and here that they would start as of now to aggressively discourage the usage of all Linden-related registered trademarks, thus effectively reverting its four-year old policy of co-promotion through marketing crowdsourcing. The major issue with the current population of Second Life® users is that dozens of thousands of products and services were created within compliance with the old guidelines, and there is no provision made by Linden to “grandfather” existing services now currently in existence. Almost all have no legal protection that will allow them to contest any of Linden’s claims in court to shut their services down if they receive Linden’s Cease & Desist letters. Linden’s claim to their trademarks is, naturally, factually correct, unambiguous, and entirely within Linden’s rights.

There is, however, one aspect of Linden’s claims where we feel the Guidelines are overshooting the legitimate intent of Linden Research in preserving their trademarked brands and preventing their dilution. We refer to the section “Proper Reference to Linden Lab’s Brand Names in Text“, which basically outlines how any mention of terms trademarked by Linden has to be written any text published. Among other things, it claims to make sure the brand names are only ever used with an “appropriate generic noun” of which Linden provides a list, and that “as often as possible”, down to capitalisation, spelling, elisions and contractions. In effect, this precludes any usage of trademarked terms in text in most of the forms current nowadays, and dictates to commentators, bloggers and critics how and what to write when referring to trademarked terms.
The issue, however, is even more serious. Although Linden’s prevention of the use of trademarks under the new guidelines could be contested in court, either in the US or elsewhere, possibly appealing to estoppel, as a matter of fact, Linden can — through its new Terms of Service, that all users required to sign to access their content on Linden’s virtual world — simply ban any user that Linden considers to be in violation of their trademark claims. By virtue of the same principle, Linden can simply ban any user that exerts his or her rights to free speech, nominative use of trademarked terms as laid down by US law, or equivalent rights under local legislation.


This is “doing justice with your own hands” — without laws, without trial, without a jury, without recourse. The Linden Terms of Service allow Linden to ban any user from using their services, without any reason whatsoever. Linden can, at whim, delete accounts and content (even copyrighted content) from any user without a complaint.


Granted, complaints can be filed against Linden — but in a court of law. In at least one case (Bragg vs. Linden), a user of the Second Life® world managed, through a lawsuit, and with a settlement agreement, to get access to his content back. But this requires effectively users to sue Linden in order to get their access back, no matter if they are or not violating Linden’s trademarks. Linden does not require any impartial judgment to validate a user’s claims on the lack of violation. Linden can safely ignore their four-year-old policy and revert their decision at whim — because they can ban accounts that refuse to comply with their new Terms of Service.



In effect, Linden is able to enforce their own interpretation of the usage of their trademarks by banning all content they view as “threatening” to their claims on registered trademarks, no matter if it is displayed inside Linden’s virtual world or anywhere else on the world. Linden’s decision to ban avatars and remove content is unilateral and not appealable unless a user is willing to sue Linden in a court under the jurisdiction of the State of California.

This total reversal of Linden’s policy threatens to shut down most (fortunately not all) of the sites providing 24 million links to Linden’s products and services; it threatens to deprive Second Life of hundreds or thousands of 3rd party services, websites, fan sites, blogs, Second Life®-specific media, artistic and cultural developments, educational and research efforts — not to mention thousands or dozens of thousands of the most energic “evangelisers” that have co-promoted Linden’s products and technologies in the past which might, in less than three months, see their accounts banned and their content deleted with little or no hope of appeal.



Open petition to Linden Research, Inc.


The community of users of the Second Life® world always recognised, beyond a shadow of doubt, Linden’s full right to its registered trademarks, which were almost always duly credited, and clearly stated their non-affiliation with Linden and that they had no intention of infringing in any of Linden’s rights or claims to the trademarks. Some of those trademarks were never disputed, for several years since their registration and use by Linden, and Linden’s claim to them is solid and universally accepted world-wide. Linden, in return, gently condescended to a limited usage of their registered trademarks for specific purposes, well stated in a clear document (the “Fansite Guidelines”). The very few exceptions where abuse occurred could be effectively dealt with by Linden’s own legal advisers and were very reduced in number.
It is our belief that the extreme switch to the complete opposite of what has been actively promoted in the past four years is not a good marketing strategy — effectively, fighting off, one by one, all the most energetic promoters of Linden and their products, shutting down their right to talk and co-promote Linden’s technology and environment, ban their accounts, and remove their content. A four-year policy grants (at least under estoppel) the large community of enthusiastic supporters the moral right to request from Linden a better model of co-promotion, one that is fair and balanced, protective of Linden’s legal rights as valid owners of their registered trademarks, but also that allows “fansites” to continue to spread and promote Linden’s products without fear of litigation.
We thus propose the following:

  1. Accept that, by introducing the “Fansite Guidelines” four years ago, Linden effectively allowed co-branding and co-promotion of their registered trademarks, so long as these were displayed on “website[s] created and maintained by residents or other devotees of Second Life®, with content primarily focused on some aspect of Second Life.” and had no other purpose. These “Fansite Guidelines” lead to fair expectations (under estoppel) of goodwill of Linden towards a fair use of their trademarks without intention to infringe on any of Linden’s rights.

  2. Rewrite, but not eliminate, the “Fansite Guidelines” to be more strict, but still allow the usage of Linden’s trademarked words as part of the co-promotional effects, accepting that their existence in no way invalidates Linden’s claims on their registered trademarks, but only serve as a vehicle for promotion and marketing.

  3. Require that all such websites register with Linden and formally accept the Guidelines (very similar to the request for the display of the “inSL” logo). Remember your international audience, too, and provide translations as well.

  4. Reinforce the duty of all websites under the “Fansite Guidelines” to be strictly compliant with these, or face a Cease & Desist letter/Takedown notice.

  5. Request to all owners of such websites a clear display of their non-affiliation with Linden or its subsidiaries, stated clearly and unambiguously.

  6. Reword the statements of the Brand Center, which currently states that no requests for the usage of any of the trademarks (with few exceptions) will be taken, and that most emails will never be answered (or even read). Instead, work on a case-by-case basis, grandfather existing products and services, and work with organisations, groups, and companies owning those websites to make sure they clearly comply with the Guidelines.

  7. Request assistance from the users to locate, identify, and report websites where your Fansite Guidelines are not in compliance, or their non-affiliation with Linden is not being clearly and unambiguously stated, or where your registered trademarks are illegally used. Deal with each case separately and encourage first the non-compliant websites to voluntarily display conforming information, and threaten with a Cease & Desist or takedown letter if they refuse.

  8. Remove the threat to ban avatars from users that have inadvertently ignored (or misunderstood) the Guidelines. Instead, warn them and give due notice of their lack of compliance with the Guidelines, encourage them to sign on and register their sites, and validate their compliance after the warning.

  9. Continue to invest in the world-wide co-promotion of the “Second Life®” brand by launching different levels of “affiliation programmes”; “inSL” is a good start but a very weak one with limited value (no aggressive promotion by Linden of the logo and word).



We would also request Linden to further clarify the potentially censurous policy towards residents implied in the guidelines in conjunction with the Terms of Service:

  1. Clarify that the rules and policies outlined in the brand guidelines under the heading of Proper Reference to Linden Lab’s Brand Names in Text do not apply to cases covered by rights of free speech, including but not limited to nominative use of trademarked terms under US law and equivalent rights conferred upon users of the Second Life® service by local legislation.

  2. Clarify that Linden Research does not intend to ban or threaten to ban users exerting the rights delineated above, independently of the contractual relationship created by their usage of the Second Life® service.


We feel that the above proposal, if correctly implemented, and duly promoted, will not only reinforce Linden’s claim to their registered trademarks, but positively encourage their further widespread in all media, without hurting the millions of hours spent in the past year by dozens of thousand of users to promote and disseminate Linden’s products and services world-wide.

Acknowledgements


I would like to thank the following residents, who helped fleshing out the above document, provided insight, comments, and rewriting of several sections, as well as some minor legal advice.

Cat Magellan and Ana Lutetia, for their encouragement in writing the petition
Rheta Shan, for the extensive revision and adding several sections and changes
SignpostMarv Martin for comments and more external links
Jamie Palisades, for comments on estoppel and genericide
iAlja Writer, Tateru Nino, and several others for taking a look at the document and making some private comments
PalUP Ling, for the T-shirt :) (and his promotion)
Jacek Antonelli, for her uncannily good Mouth in Foot logo!
The unofficial community of Second Life® residents on Twitter, for a lot of comments, input, and ideas
An even larger group of bloggers that wrote about the issue, providing lots to think about, and including, but definitely not limited, to the following articles:
http://www.vintfalken.com/insl-your-world-your-imagination-our-trademark/
http://sl.governormarley.com/slpress/?p=27
http://codebastardredgrave.com/2008/03/26/so-they-owe-us-a-sl/
http://dedricmauriac.wordpress.com/2008/03/25/a-generic-post-to-avoid-copyright-infringement/
http://www.technovia.co.uk/2008/03/the-huge-kerfuffle-over-second-life-trademarks.html
http://harperganesvoort.wordpress.com/2008/03/27/sl-brand-center-followup/
http://laetizia.wordpress.com/2008/04/02/clarity-there-is-movement-there-is-not/

http://www.massively.com/2008/04/02/making-your-mark/

http://getasecondlife.net/2008/03/second-life-geral/a-comunidade-portuguesa/ (even more links here)

Robin Linden, for some early clarifications before Catherine Linden posted her article on Linden’s Official Blog
and Everett Linden for reading this document before it was publicly posted.

Permission to copy the above text, modify it, or translate it into other languages, is granted by the author.

“Second Life®”, “SL®”, “SL Grid®”, and “Linden Lab®” are registered trademarks by Linden Research, Inc. (Delaware, USA)

5/31/2007

Swedish embassy open

Pink Chute @ Home
Skydiving one user added activity.

Now the Swedish embassy, second house of Sweden is open. The Swedish institute was able to announce the Swedish embassy first, but then got run around in the implementation by the Maldives. As usually in Sweden there is enormous critics of this. Granlund somehow gets room in Expressen (article in swedish), big Swedish newspaper (if you can call the afternoon papers for news?). Where he compares this with Reeperbahn or Red Light District, serious you didn't understand it. The big and important difference between Second live and the boring Entropia Universe, that you prefer is that in Entropia, you can build you can't create you have to buy the stuff that Mindarks say you can buy. Yes sure taht stuff sure is good, but on the other hand the rest of the stuff. Yes some of it it ugly, many creators isn't that good. Entropia online and WoW is just a new networked game. The lan is just a little bigger, the thing about second life is that it's not a game like those, in second life we all have the possibility to create, like on the web we can all make out own web-page. So web-pages can be good, bad, then can contain sex, or they can be about art. Just as on the web, sex seams to sell extremely good, and be popular.

Girls and Guns night out III
None of the girls have anything
made by linden labs on them

The community is what differs, and yes it's not an as optimised cool 3D-world as the others, it's not as streamlined and so on. But on the other hand you don't have to stand in line waiting for the a new release to get access to the new island. You can if you like take all clothes off, you can if you like make your self a new look, that changes everything. I'm sure there are fun stuff in the other on-line games, but they are games, there is a basic game idea behind everything. Second life doesn't have that. It's just a fun place to be and create, meet people, chat and interact. Somehow Mindark claim's that Club NeverDie is the first virtual nightclub, while several had open and died long before that in SL.

Updated the links